A JButton with 3D, Follow-up

Thanks to Ken Russell, today's JOGL nightly build allows to create multisampled pbuffers. That means we can enable full scene anti-aliasing (FSAA for gamers) in a Swing JOGL panel. I added two lines of code to JButton with OpenGL icon demo and it now looks much better:

Here is a short QuickTime video to show you the button in action. I also increased the size of the “icon” to make it easier to see:

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