Put 3D in your applications

I have used JOGL in the past to create some cool-looking Swing demos. OpenGL is a fine API but it lacks helper tools. Fortunately for us developers, the guys behind JOGL wrote a few helper classes. They let you manage textures and display text very easily.

Chris Campbell, from the Java 2D team, has a demo and some information regarding those classes. I am particularly fond of the TextureRenderer class which lets you use Java 2D to draw into an OpenGL texture. Chris’ demo is a good example of what you can do with it.

Java SE 6 and JOGL are a killer combo to create filthy rich clients :)

4 Responses to “Put 3D in your applications”

  1. rah003 says:

    > Java SE 6 and JOGL are a killer combo to create filthy rich clients :)

    Was just reading Chris’ post few minutes ago. It indeed looks great. Does your comment mean that you are going to mention in the book as well or was it just (not so) subtle attempt to sneak the book title in the post? ;)

  2. Romain Guy says:

    I don’t think it’s gonna be in the book.

  3. Aron says:

    Damn, I would never have guessed such 3d power was possible with such little code.

    I cant wait to stun someone dropping that into my apps.

  4. Barrett Morse says:

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